Batman: Arkham Asylum review

Batman: Arkham Asylum Review — Trapped in Gotham’s Madhouse, and Loving Every Minute

Seventeen years later, Rocksteady’s trip into Gotham’s madhouse remains one of the most atmospheric nights Batman ever spent in a video game. There is a moment early in Batman: Arkham Asylum when you realize the game understands something… Read More

10 Batman Games that Defined the Dark Knight Before Arkham

10 Batman Games That Defined the Dark Knight Before Arkham

One game might turn the Dark Knight into an acrobatic 8-bit wall-jumper. Another would drop him into a side-scrolling street brawl. Others tried stealth, detective work, driving, gadgets, puzzle solving or simply letting Batman punch half of Gotham through conveniently placed scenery.

That unpredictability is part of what makes retro Batman games so much fun to revisit.

Max Payne 25th Anniversary copy

Max Payne 25th Anniversary: Why Bullet Time Still Feels Brilliant

Originally released for Windows on July 25, 2001, Remedy Entertainment’s hard-boiled third-person shooter arrived at exactly the right cultural moment. Action fans were still fascinated by the slow-motion gunfights popularized in late-1990s cinema, PC games were becoming increasingly cinematic, and players were ready for something darker than another anonymous military corridor or colorful sci-fi arena. Rockstar’s official game page lists July 25, 2001, as the release date, while later versions brought the game to PlayStation 2, Xbox, mobile devices, Game Boy Advance, and newer PlayStation hardware.

Prince of Persia - Sands of Time

Prince of Persia: The Sands of Time Still Feels Magical

Prince of Persia: The Sands of Time arrived during one of the most exciting periods of the PlayStation 2, Xbox, and GameCube era, when 3D adventures were becoming more cinematic without yet losing their sense of experimentation. It had sword fights, traps, puzzles, and towering palace ruins, but its real personality came from how gracefully it let players move through them. Every wall run, narrow beam, collapsing platform, and last-second rewind made the journey feel intimate and theatrical at the same time.